Arktaria

First Session

A dwarf named Gundar Rockseeker confronts each member of the party individually at the city Sandorall about exploring a jungle in the south. He appeals to each member’s goals by telling them what they want to hear and tells them to meet at the docks at noon the following day to begin the journey.

All the members meet for the first time at the docks. There’s Doji Shinsaku, who is called Shin. He’s a Monk from Rokugan on a pilgrimage to prove his leadership and warrior skills to the Crane Clan and to live up to his father’s expectations. There’s Cog, a gnome hermit sorcerer who believes organic life is defective and wishes to improve everyone with automaton constructs. And Ibryn, an elvish fighter obsessed with ancient ruins and archaeology.

They all board the ship Golden Pearl with Gundar on a 3 day journey to the southern part of the continent. On the way, the party becomes a little more acquainted with each other and the dwarf host. Cog catches a rat and tries to improve it but only manages to replace it’s legs with wooden stumps.

Once arrived, they find a small outpost where they spend a couple days preparing for the trek into the jungle to where Gundar’s assumed employer is. Gundar leaves ahead of the party with his bodyguard. The party leaves a half a day later.

On the road, they find Gundar and his bodyguard’s horses dead with black arrows. While investigating, the party was attacked by goblins who were quickly dispatched except 1. Ibryn managed to capture the last goblin and Shin, who speaks goblin, questioned him. They learned Gundar was taken to a nearby cave where King Grol rules. It appears they intended to feast on the dwarf and his bodygaurd. The Goblin led the party to the cave entrance.

On the way, Shin learned the goblin’s name was Throg-belcher. Cog wished to keep the goblin to ‘improve’ him so they binded the goblin in rope and tied him to a tree.

The party managed to avoid traps and slayed a few goblin look-outs and enter the cave. After distracting some wolves with chew-toys conjured from Cog’s magic, they stealthily found what appears to be the goblin king’s throne room. The occupants are sleeping.

((We had to pause here as Chad needed to go.))

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A Brief History
The last 150 years

It has been almost 150 years since the great battle that defeated the evil god Tari’s army and cast him back into the Abyss. Peace has reigned over much of the world since that time, and the heroes that led the victorious forces are venerated as gods to replace the ones destroyed by Tari’s campaign of horror.

That does not mean that the past century has been free of conflict – and there are signs that the age of calm is coming to an end. The Human Kingdoms are prosperous and looking to expand. The deep jungles of the Southern Continents are beginning to give way to explorers’ axes. It’s dangerous work and the influx of colonists to the west are endangering good relationships with elves and druids. Piracy has spiked as ships laden with the bounty of peacetime trade make easy targets. The pirates must have a home base, and multiple municipalities are offering rewards for the capture of pirates and information on their leadership. Lastly, an ominous rumor out of the north – dragons have once again been sighted near the Silver Marshes. These agents of Mortka and Tari were hunted to the brink of extinction after the war but apparently a handful survived.

For reasons entirely your own, you have come to the town of Sandoval. There’s work to be done in this bustling port, and adventure for folk of stout hearts and some skill.

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